Install FumeFX 4.1(Retail) for your version of MAX: 2013 to 2018
Fumefx Installation Problem
Joomla Template Installation Problem
Run AfterFLICS_tools.exe from C:Program Files (x86)AFLICS and select Service/Stop.
Exit AfterFLICS_tools.
Copy AfterFLICS.exe from the crk dir to C:Program Files (x86)AFLICS and overwrite the original.
Verify that your AfterFLICS.ini has the following info:
[Port]
5022
[Servers]
localhost
[Guests]
everyone
Run AfterFLICS_tools.exe once again and select Service/Start.
Exit AfterFLICS_tools.
Go to Create/Geometry/FumeFX and select it. An AfterFLICS Authorization window will appear.
Select localhost and then click Authorize.
At the Product Authorization window, select Manual Auth.
Enter the number of licenses desired and use any number for the Auth Code, and select Authorize.
To be sure everything is working fine, go to General Parameters/About FumeFX.
Select Reauthorize FumeFX SL (Simulation License) An AfterFLICS Authorization window will appear.
Select localhost and then click Authorize.
At the Product Authorization window, select Manual Auth.
Enter the number of licenses desired and use any number for the Auth Code, and select Authorize.
Select Reauthorize FumeFX-mr shader (MentalRay Shader) An AfterFLICS Authorization window will appear.
Select localhost and then click Authorize.
At the Product Authorization window, select Manual Auth.
Enter the number of licenses desired and use any number for the Auth Code, and select Authorize.
Download Links:-
Coolsand usb driver. Mirror :-
http://nitroflare.com/view/ED8D1F4AD3FDB8C/SitniSati_FumeFX_v4.1_Max_2013_To_2018_Win.rar
Mirror :-
Google Chrome Installation Problem
Q/A
install_error_message
Date: | 04/18/2016 |
---|---|
Submitted by: | John Thompson |
get error message on 'import' statement
Error-- ImportError: No module named mayaMixin #
Do I need Maya 2015+
John
Replies to this question:
- Yes, you are right. Because Maya has a mayamixin module from 2015.
- Tks yr reply. Will it work if I install the mayaMixin.py file or are there other modules yr script relies on If so where would I install the file? John
- I don't know, you can try it yourself.
- Hi Lookson, Trialed it wih maya2015SP6 Get error in ffxWidget.py Line1293 LazyLoadModule object has no attribute 'FfxEffectorNode' Is this pertinent to 2015 and corrected in 2016 John
- 'FfxEffectorNode' is a fumefx node, have you loaded the plugin correctly? I didn't tested it with maya 2015, but 2016 (win and linux)
- Hi Looksoon, using version 0.5.6 What is the plugin file . Do I have to load it somewhere and then select it in the plugin manager. Currently all files unzipped to ---path/maya/scripts
- [quote=john-thompson]Hi Looksoon, using version 0.5.6 What is the plugin file . Do I have to load it somewhere and then select it in the plugin manager. Currently all files unzipped to ---path/maya/scripts[/quote]I I mean 'FfxEffectorNode' is a node of Fumefx, and try it with 2016.
- Hi Looksoon, OK now tried on a 2016 machine but get the same error re:ffxEffectorNode.;Note there is a lenghty feedback in script editor-mainly pymel warnings Does this have any bearing on problem. Will send file by email if reqd John
- Very strenge, please show all error and warning message
- Hi Looksoon, Below is feedback from script editor import projects.VFX.ffx_tools as ffxTools ffxTools.main() # pymel.core : Updating pymel with pre-loaded plugins: mayaHIK, GamePipeline, CloudImportExport, tiffFloatReader, bifrostvisplugin, studioImport, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, AutodeskPacketFile, OpenEXRLoader, Unfold3D, mayaCharacterization, modelingToolkit, MayaMuscle, rotateHelper, DirectConnect, matrixNodes, AbcImport, BifrostMain, autoLoader, sceneAssembly, gpuCache, Substance, shaderFXPlugin, bifrostshellnode, ArubaTessellator, xgenMR, quatNodes, fbxmaya # xgmNurbsPatch [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmPatch', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmNurbsPatch'] # Warning: pymel.internal.apicache : lineage for node xgmNurbsPatch is cyclical: [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmPatch', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmNurbsPatch'] # xgmSubdPatch [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmPatch', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmSubdPatch'] # Warning: pymel.internal.apicache : lineage for node xgmSubdPatch is cyclical: [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmPatch', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmSubdPatch'] # xgmArchiveGuide [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmArchiveGuide'] # Warning: pymel.internal.apicache : lineage for node xgmArchiveGuide is cyclical: [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmArchiveGuide'] # xgmCardGuide [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmCardGuide'] # Warning: pymel.internal.apicache : lineage for node xgmCardGuide is cyclical: [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmCardGuide'] # xgmSphereGuide [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmSphereGuide'] # Warning: pymel.internal.apicache : lineage for node xgmSphereGuide is cyclical: [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmSphereGuide'] # xgmSplineGuide [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmSplineGuide'] # Warning: pymel.internal.apicache : lineage for node xgmSplineGuide is cyclical: [u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmGuide', u'containerBase', u'entity', u'dagNode', u'shape', u'geometryShape', u'deformableShape', u'controlPoint', u'surfaceShape', u'THsurfaceShape', u'xgmSplineGuide'] # # Error: line 1: AttributeError: file C:UsersJohnMy DocumentsmayascriptsprojectsVFXffx_toolsffx_widget.py line 1293: '_LazyLoadModule' object has no attribute 'FfxEffectorNode' # trust this helps John
- Hi, I've tried to find out the problem, but no result. Maybe you should update your maya to SP5
- Looksoon, Updated maya2016 to SP6. Same result. So its a non-starter for me. Thanks anyway John
- Looksoon, Just noticed that the platform quoted is linux and I am using windows 7/8 . Will that explain the problem . John
- Hi, I don't think that, because I have test it using win7, and some one is sucessflul also.
SitniSati FumeFX v3.5.2 For Maya 2014 x64
Install FumeFX35_Maya2014x64.exe (Retail)
Run AfterFLICS_tools.exe from C:Program Files (x86)AFLICS and select Service/Stop.
Exit AfterFLICS_tools.
Copy AfterFLICS.exe from the crk dir to C:Program Files (x86)AFLICS and overwrite the original.
Verify that your AfterFLICS.ini has the following info:
[Port]
5022
[Servers]
localhost
[Guests]
everyone
Run AfterFLICS_tools.exe once again and select Service/Start.
Exit AfterFLICS_tools.
Go to Create/Geometry/FumeFX and select it. An AfterFLICS Authorization window will appear.
Select localhost and then click Authorize.
At the Product Authorization window, select Manual Auth.
Enter the number of licenses desired and use any number for the Auth Code, and select Authorize.
To be sure everything is working fine, go to General Parameters/About FumeFX.
Select Reauthorize FumeFX SL (Simulation License) An AfterFLICS Authorization window will appear.
Select localhost and then click Authorize.
At the Product Authorization window, select Manual Auth.
Enter the number of licenses desired and use any number for the Auth Code, and select Authorize.
Select Reauthorize FumeFX-mr shader (MentalRay Shader) An AfterFLICS Authorization window will appear.
Select localhost and then click Authorize.
At the Product Authorization window, select Manual Auth.
Enter the number of licenses desired and use any number for the Auth Code, and select Authorize.
IMPORTANT!
The server is protected by a custom (Only 1 person in the world has it) packer. If your AV complains…too fucking bad.
Enjoy FumeFX 3.5.2
https://www.afterworks.com/FumeFX/Overview.asp
http://www.filefactory.com/file/56zrrlpbyzhn/n/SitniSati_FumeFX_3.5.2_Maya2013_x64_CGP.rar
http://www.filefactory.com/file/4fzbzvyk6juv/n/SitniSati_FumeFX_3.5.2_Maya2014_x64_CGP.rar Ragnarok patch server status iro.
Or
http://uploaded.net/file/2c1bn752/SitniSati_FumeFX_3.5.2_Maya2014_x64_CGP.rar
http://uploaded.net/file/j7c26ibd/SitniSati_FumeFX_3.5.2_Maya2013_x64_CGP.rar
Or
http://rapidgator.net/file/26cd9d8420d3cd66bfe36506557d4d21/SitniSati_FumeFX_3.5.2_Maya2014_x64_CGP.rar.html
http://rapidgator.net/file/961f1496ec97e933340eb47258cd7fb4/SitniSati_FumeFX_3.5.2_Maya2013_x64_CGP.rar.html
FumeFX + Maya 2016 + Mental Ray Rendering Help
This problem has tormented me for the past couple of months. I tried Houdini with smoke sims and gave up there, blender kept crashing on me, so I used my educational license for the autodesk suite and began experimenting. I learned Maya because it's UI was easier to understand for me.
With the context complete here comes the issue. Every time I try to render anything from FumeFX in Maya with mental ray it's only a black screen, nothing renders. If I place a block and a light in the same scene with the sim only the block will show up. The infuriating part to me is the fact that mental ray works completely fine in 3dsMax but not in Maya. The GPU Preview works completely fine but I want to have more control of my render. Having a in the scene works for normal maya geometry but not fumefx volume. I checked the manual for fumefx and it says to enable photon autovolume and I've checked that off.
Is there a certain option I need to check off in FumeFX that I haven't seen before?